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It Came From the 80's

Environment created in Unreal Engine 4. Wanted to explore horror elements in an 80's living room. Implemented a high to low poly workflow for some of the assets. Mainly was focused on atmosphere and experimenting with light and color.

Fly Through of the Environment

Assets created for the scene. Foliage was taken from Quixel.

Assets created for the scene. Foliage was taken from Quixel.

Carpet Material - Created in Substance Designer

Carpet Material - Created in Substance Designer

Color, Normal, Roughness, Ambient Occlusion, Height and Final Material.

Color, Normal, Roughness, Ambient Occlusion, Height and Final Material.

Popcorn Ceiling material - Created in Substance Designer

Popcorn Ceiling material - Created in Substance Designer

Color, Normal, Roughness, Ambient Occlusion, Height and Final Material.

Color, Normal, Roughness, Ambient Occlusion, Height and Final Material.

Wallpaper material - Created in Substance Designer

Wallpaper material - Created in Substance Designer

Color, Normal, Roughness, Ambient Occlusion, Height and Final Material.

Color, Normal, Roughness, Ambient Occlusion, Height and Final Material.

Decal used on the walls and floor

Decal used on the walls and floor

Decal used on the walls and floor

Decal used on the walls and floor

Decal used on the walls and floor

Decal used on the walls and floor